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Asteroid Game: My first attempt at programming

In the Spring semester of 2022, I took a Virtual Reality development course. Our first project was an introduction to programming with unity. I had never worked with C# before, so the first project was quite intimidating. despite this, I am happy with Asteroid game. I learned a lot about C# and picked up some critical skills that I would use in later projects like object instantiation and destruction, player input + control, and score tracking.

The game was a simple one: the player flew a spaceship that could shoot missiles. they attacked a space station, blasting fuel tanks across its surface and dodging its returning fire.

Unfortunately, due to the time constraints of the summer, I was unable to create 3D art for my projects, as the focus of the course was entirely on design and development.

A snapshot fromt he game. All asteroids were generated at runtime (something which I had never done before) and could be blown up by the player

A snapshot fromt he game. All asteroids were generated at runtime (something which I had never done before) and could be blown up by the player

The space station had several turrets which shot at the player.

The space station had several turrets which shot at the player.

My only 3D model for this game: the space station

My only 3D model for this game: the space station