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Riley Wood
3D artist
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Ludum Dare 55 - Landscapes and Shaders
Burn Rubber - Landscape
Burn Ruber - Props and Enemies
Dieselpunk Car Model
1929 Ford Model A Roadster
Steampunk Hand Model
Wooden Hand Model
Narrow Gauge: GMTK2022 Submission
Lighthouse Game: my second Oculus Simulation
"Zen Garden": My First Oculus Simulation
Change Into Toilet: Google Cardboard simulation
Buttonpusher: My second Google Cardboard Simulation
Solar System: My first Google Cardboard Simulation
Asteroid Game: My first attempt at programming
June 1st, Snail Study
April 24th - Technique Studies
October 8th, Creature Skull
June 29th, Gomp
Harpoon Gun
May 14th: Owl Mask
Luminescence
Danger Rat
April 19th: Tower Models
Procedural Building Creation
Techno Towers: Turret Models
Techno Towers: Manga-Style Post Processing Material
March 22nd: Game Jam
March 12th
March 3rd
February 18th: Post Processing Materials
February 9th: Game Jam Post-Mortem
January 28th
January 21st
January 13th
January 5th
December 15th: Practice Practice Practice
December 8th: Sculpts and Materials.
November 17th
November 3rd: Warehouse
October 27th: New Displacement workflows and Procedural buildings.
October 20th: Destroyed buildings, Teslapunk gun improvements, and Displacement maps
October 7th: Buildings
September 29th: Building Tilesets 2.0
September 22nd: Tileable Buildings.
September 14th—Rocks
September 8th, Teslapunk Pt. 2
August 31st—Teslapunk
Spaceship
Lighthouse
May 3rd-May 8th
April 27th-May 1st
April 17th-24th
April 15th
April 4th
April 10th
April 7th-9th
April 3rd
April 2nd
April 1st
March 31st
March 20th
March 19th
March 18th
March 17th
March 16th
March 2nd-2020
Inverse Kinematics—February 6th
Game Jam Post Mortem—Top Down
Creative Jam Post Mortem—Sheeple
January 27th
January 6th-13th
December pre-post-mortem part 2
December Semester Pre-Post-Mortem
Creative Jam Post Mortem November 18-21st
November 1st-8th
October 25th-November 1st
October 12th-24th
October 3rd - 11th
September 24th - October 2nd
Game Jam Post Mortem (September 24, 2019)
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