This week I had some fun working on an owl mask. I started with a sculpt in blender, retopologised it, then materialed and rendered it. The final shot isn't great, I'm not in love with the lighting and I think it would look far better with a proper background, but it's looking good for now. This was my first sculpt in blender since I picked up Zbrush, so it was quite challenging to work around the restrictions of Blender's sculpting tools