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May 14th: Owl Mask

This week I had some fun working on an owl mask. I started with a sculpt in blender, retopologised it, then materialed and rendered it. The final shot isn't great, I'm not in love with the lighting and I think it would look far better with a proper background, but it's looking good for now. This was my first sculpt in blender since I picked up Zbrush, so it was quite challenging to work around the restrictions of Blender's sculpting tools

Latest Owl Mask Render

Latest Owl Mask Render

topology

topology

Flat Color

Flat Color

Material testing

Material testing