This past week and a half of December classes, I have put a ton of time into the trespasser project. I have made four entirely new animations (two of which are in the game), set up terrain displacement, and worked on designing a kill scene.
Setting up foot displacement was one of the most challenging this I had to do this semester. Because I was using Rigify in blender, I encountered a major issue with setting up a foot IK system within Unreal Engine. I ended up spending several days trying to fix this before coming to the conclusion I was going to have to use a blendespace to get the desired effect. This is sub-optimal as it has many flaws, however in the future I am planning to work around this by either using Maya or building my own custom rig in blender.
Once I had set up the blendspace I again ran into an issue where I needed to calculate the angle of the ground underneath the monster. this lead to me using DOT products and right triangle trig to calculate it.