This last week I worked on animating a pair of kill animations for the monster. We ran into several issues with my previous animations breaking immersion in VR as they failed to read well from a distance and feel right. My two latest animations still have the same issues, however me and the game designer are working on figuring out how to best make a terrifying death experience. Since this semester is nearly over, and game reviews are coming up shortly, the new kill animations are not being used; however if the project continues for the rest of the year then I will continue my discussions with the designer.