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Burn Ruber - Props and Enemies

for the GMTK game jam 2023, I worked with a small team to make Burn Rubber, a tower-offense game. I worked as the team's artist and was challenged with creating everything seen in the game in just 48 hours. Due to the time restraints I decided to use gradient textures rather than PBR since its substantially quicker in Blender. This was my first time ever using gradient texturing, and I am really happy with how it turned out, especially combined with the shader used in engine.

The turrets turned out decently, I am very happy with the big chain gun turret, although the others are a bit lacking. Given more time I would have liked to spend more time on visual development.

The games enemy: A mechanical wasp.

The games enemy: A mechanical wasp.

The wasp along with its texture map.

The wasp along with its texture map.

trench digger detail: used for burrowing through difficult terrain.

trench digger detail: used for burrowing through difficult terrain.

The player's avatar: a semi-truck.

The player's avatar: a semi-truck.

One of several weapon options placed on the truck.

One of several weapon options placed on the truck.

An artillery place that can be placed on the truck.

An artillery place that can be placed on the truck.

smaller turret that sits on the cab roof.

smaller turret that sits on the cab roof.

flamethrower turret, sits on the roof of the truck.

flamethrower turret, sits on the roof of the truck.