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October 20th: Destroyed buildings, Teslapunk gun improvements, and Displacement maps

These last two weeks I worked a lot on my teslapunk gun and my building destruction tiles. They came out very well, and I am excited to do more going forward.
Next week I plan to explore the substance Designer to Unreal workflow for more efficient model creation. I expect this to be a major challenge, but I think it will turn out well.
Destroying buildings was a major challenge and my current workflow is highly flawed. For now, I am taking a break from this to work on making substance designer displacements, and hopefully, that process will help me discover a way to destroy buildings.

These are some of the destroyed building assets I have created. My plan is to use physics to create nice-looking rubble.

These are some of the destroyed building assets I have created. My plan is to use physics to create nice-looking rubble.

This is one of the tests of my building destruction. It didn't turn out very well, as the objects won't form a consistent pile. I will resolve this issue if I continue to follow this path.

This is one of the tests of my building destruction. It didn't turn out very well, as the objects won't form a consistent pile. I will resolve this issue if I continue to follow this path.

this is a tileable set of cobblestones, which I hope to turn into a bump map using substance. I have never tried this before, so this will be the test for my workflow.

this is a tileable set of cobblestones, which I hope to turn into a bump map using substance. I have never tried this before, so this will be the test for my workflow.

This is the latest version of my teslapunk gun. It is starting to turn out very well

This is the latest version of my teslapunk gun. It is starting to turn out very well

These Phillips head screws were made using the bevel and inset faces tool. they are connected to the mesh underneath and are one of my favorite details. Unfortunately, I can not remember exactly how I made them, so I will have to figure it out later.

These Phillips head screws were made using the bevel and inset faces tool. they are connected to the mesh underneath and are one of my favorite details. Unfortunately, I can not remember exactly how I made them, so I will have to figure it out later.

These flexible tubes serve as a bipod for the gun, they are made with array and curve modifiers and can be animated.  Their connection to the gun will need to be fixed at some point.

These flexible tubes serve as a bipod for the gun, they are made with array and curve modifiers and can be animated. Their connection to the gun will need to be fixed at some point.

This shows the details of the new scope. I added a tube and an extra lens, which I think looks very good.

This shows the details of the new scope. I added a tube and an extra lens, which I think looks very good.

this leather strap attaches the glass vial to the gun. I think it came out well!

this leather strap attaches the glass vial to the gun. I think it came out well!