These last two weeks I worked a lot on my teslapunk gun and my building destruction tiles. They came out very well, and I am excited to do more going forward.
Next week I plan to explore the substance Designer to Unreal workflow for more efficient model creation. I expect this to be a major challenge, but I think it will turn out well.
Destroying buildings was a major challenge and my current workflow is highly flawed. For now, I am taking a break from this to work on making substance designer displacements, and hopefully, that process will help me discover a way to destroy buildings.