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October 27th: New Displacement workflows and Procedural buildings.

This week I finished up my first test of the displacement map workflow and began creating a tileset for modular building creation. Next week I will be working on destroyed buildings again, hopefully, I can find a functional workflow.

This is my cobblestone material. I used a new workflow with displacement maps baked from meshes that I created. I worked with substance designer for the first time on this.

This is my cobblestone material. I used a new workflow with displacement maps baked from meshes that I created. I worked with substance designer for the first time on this.

This is my node map for  the cobblestone texture.

This is my node map for the cobblestone texture.

These tiles are going to be used for modular building creation. They are based on a script lent to me by Mr. Compton, and together with one of the programmers, we will be using them to create procedural buildings.

These tiles are going to be used for modular building creation. They are based on a script lent to me by Mr. Compton, and together with one of the programmers, we will be using them to create procedural buildings.

Top view of the tiles

Top view of the tiles