This last week I made some improvements to the teslapunk gun, sculpted a face, and (finally) got back to working on Bomber's Moon which was quite exciting. The face project was probably my favorite; I am quite happy with the results but also learned some important lessons from the numerous mistakes I made. The models I made for our game prototype are not awesome, but right now the goal is for the art team is to make up for a lot of lost time so I am justifying the poor quality for the gains in speed.