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March 3rd

This last week and a half I worked on a variety of projects, mostly design work for Techno Towers. My modeling and animation went well this week, although I didn't accomplish anything too impressive.
My current project is an early-access tower defense game you can find here: https://hexrin.itch.io/techno-towers

One of my projects this week was changing the guard up for the big Tesla Rifle. I had some fun sculpting this in Zbrush, and I think it fits the gun far better than my previous attempt

One of my projects this week was changing the guard up for the big Tesla Rifle. I had some fun sculpting this in Zbrush, and I think it fits the gun far better than my previous attempt

Another image of the sword guard.

Another image of the sword guard.

I sculpted, rigged, and textured this fun alligator. I was planning to give it some clouds to float around in, but I ended up having issues with the Unreal cloud simulation.

I sculpted, rigged, and textured this fun alligator. I was planning to give it some clouds to float around in, but I ended up having issues with the Unreal cloud simulation.

I got this frilled lizard robot model to rig and animate this week. I didn't do anything too special with the rig except for setting up some fun bone constraints on the tail.

I got this frilled lizard robot model to rig and animate this week. I didn't do anything too special with the rig except for setting up some fun bone constraints on the tail.