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March 12th

This week I worked on a very large number of different projects. I did design work for T-towers, worked on my sword hilt in zbrush and blender, and retextured a ton of robots in preparation for the release of Techno Towers 0.2.0 which you can find here: https://hexrin.itch.io/techno-towers

I re-materialed about half of the models in Techno Towers this week which was generally pretty easy, as they only have two solid colors and some decals, but it still takes a while to get done. A couple of examples are shown here.

I re-materialed about half of the models in Techno Towers this week which was generally pretty easy, as they only have two solid colors and some decals, but it still takes a while to get done. A couple of examples are shown here.

I made some changes to Gomp's face as it had a problem with the post-process material. I also made some changes to his animations and created a brand new one that is currently live!

I made some changes to Gomp's face as it had a problem with the post-process material. I also made some changes to his animations and created a brand new one that is currently live!

I made some changes to the sword guard, striving for some more sharpness on the model. The handle and blade obviously need some work, but I'm still happy with it.

I made some changes to the sword guard, striving for some more sharpness on the model. The handle and blade obviously need some work, but I'm still happy with it.

Another view of the sword hilt. I had some fun with the extra objects addon in Blender making the gems which was a fun new experiment.

Another view of the sword hilt. I had some fun with the extra objects addon in Blender making the gems which was a fun new experiment.

Here's my low-effort turnaround of the gun because it is neither UV'ed nor set up for animation