Today I started animating the skeleton I rigid yesterday. I modified the rig slightly to allow more control, and so the bow can be animated.
I am not super happy with the walk cycle. I was going for a limping walk, but I don't think it comes across like that. I am thinking of asking for changes to the feet as they seem a little clownish compared to the rest of the model, but I should be able to work with this.
I am quite happy with both my bow rig and the hip adjustment I added. both of these solved some problems I had run into. The hip adjustment is especially nice as it allows me to add weight to just one leg while still using Inverse kinematics.
I considered setting up a driver and series of constraints for pulling the bow back, and if I were making more than one shooting animation I probably would have pursued this. I believe that using a driver to change their rotation of the large string bones, and a series of copy rotation bone constraints could have worked.
Bow Firing
Hip adjustment
Walk Cycle