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September 29th: Building Tilesets 2.0

This week I continued to work on my building tiles. I solved many of the problems I had encountered last week with vert count and pieces not lining up when the building turned a corner, and now have almost all of the basic functionality I am looking for from this set of tiles. I still need to add more variety to the tiles so that not every building is identical, however, this is a good first step.
I also spent a lot of time organizing and talking with my team this week, I scheduled and lead several team meetings as we prepared for our first milestone, and I playtested a lot of mechanics.
Overall this last week was a slower one for me as I tried out new approaches to various challenges I was facing.

This is every tile I have currently made. They can be used to make a wide variety of buildings.

This is every tile I have currently made. They can be used to make a wide variety of buildings.

Corner Details: the corner was a particularly challenging piece, however I discovered the auto-merge vertices tool in blender, and that helped dramatically.

Corner Details: the corner was a particularly challenging piece, however I discovered the auto-merge vertices tool in blender, and that helped dramatically.

More corner details. The inner corner was also particularly challenging.

More corner details. The inner corner was also particularly challenging.

This building was constructed from the tile set in 7 minutes

This building was constructed from the tile set in 7 minutes

This (slightly taller) building demonstrates the flexibility of the tiles.

This (slightly taller) building demonstrates the flexibility of the tiles.