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Wooden Hand Model

I made this 3D model of a wooden hand working from real-life reference. I tried to focus on improving my modeling workflow to improve my efficiency, and the quality of my topology. I am very pleased with how the topology of this model turned out, and with how accurately it duplicates the real-life object.
The biggest weakness of this model are the textures. I used Blender to create the model materials, then baked it to a UV map for export to Unreal Engine. This process is limited mainly by my lack of access to a better texturing tool like Substance Painter. My workflow could easily include this software, but for now the textures are limited by Blender's capabilities.

Wooden hand

Wooden hand

Turnaround Render

Fully Poseable

Fully Poseable

100% quad geometry

100% quad geometry

Display in Unreal Engine

Display in Unreal Engine