I made this 3D model of a wooden hand working from real-life reference. I tried to focus on improving my modeling workflow to improve my efficiency, and the quality of my topology. I am very pleased with how the topology of this model turned out, and with how accurately it duplicates the real-life object.
The biggest weakness of this model are the textures. I used Blender to create the model materials, then baked it to a UV map for export to Unreal Engine. This process is limited mainly by my lack of access to a better texturing tool like Substance Painter. My workflow could easily include this software, but for now the textures are limited by Blender's capabilities.
Turnaround Render