This last week I learned how to create animation blueprints in Unreal Editor. I learned how to use state machines to determine which animation to play and how to set up blendspaces . I was able to implement my animation Blueprint in our test build of the game, and get it to properly interface with the AI for the monster. In addition, I learned to use Boolean logic for my state machine. This week was a lot of de-bugging and value tweaking, but in the end I got the animations into our game.
Next week i am planning to polish my Blueprint, and fix several of the animations with small issues.