This last week I created four new animations and put the polish on my run animation from last week. The new animations I made were: biting, a standing attack (swipe), and two stumble animations (one for bipedal and one for quadrupedal). This week I refined my workflow for animation, so these four animations went far quicker than my previous ones and next week's should as well. Next week I am planning to work with Unreal Engine to import my animations, as the workflow I had previously devised is no longer functioning properly. In addition I will attempt to create idle animations for the monster.