Last weekend I got to participate in the Warren Tech Creative Jam. I worked on two projects, one of which is detailed here.
The second game I worked on was never given a proper name to my knowledge, but it's team was approximately 20 people, so it was difficult to work with. My main contribution was the dog I rigged, animated, and made blueprint for. The animation Blueprint was my favorite part of what I had worked on, as the dog's behavior was time-based. When the dog was waiting for too long it would sit down to wait. This was a new process for me, but it turned out very well. The dog's animations themselves were not well made due to my time constraints, but I am reasonably happy with them.
The project itself did not turn out too well. The team struggled with asset management and organization and thus the project struggled to get on it's feet.