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Creative Jam Post Mortem—Sheeple

Last weekend I got a chance to participate in the Warren Tech Creative Jam. I worked on two teams, one of which is detailed here.
The main game I worked on during Creative Jam was "Sheeple" I worked on a team of four to make this simple, arcade-style game. In our game you pay as a 3d-wolf character (pictured above), and blew sheep out of the city. I played a reasonably large role in this team, as I was responsible for animating, rigging, and importing all of the moving assets.
The Wolf animations were the main challenge as I ran into several issues with the parenting of bones messing up the skeleton on import. I fixed this by re-weighting all of the bones, however I have learned how to more effectively set up skeletons on multi-object characters.
Overall this project was a great success, our team worked well together and finished our game by the end of 48 hours.

Wolf Idle Animation

Wolf Idle Animation

Wolf Running Animation

Wolf Running Animation

Sheep!

Sheep!