I made all these turret models for Techno Towers. The game is top-down, so I focused a lot on making interesting and unique siluettes. I designed, modeled, textured, and animated every one of these turrets, with more coming soon. I used my full software pipeline for these, creating meshes, rigging, and animating in Blender, texturing with Substance painter, and setting them up in unreal engine.
Another part of this process was integrating with other artists on the team. As the only one with 3D animation and texturing experience, I had to set up a pipeline so that the other artists could get their meshes into my hands. This was a little difficult, as trading meshes between computers can be a challenge, but I got the pipeline set up, and other artist's meshes are now being animated and textered by me.
find the game here: https://studio-gomp.itch.io/techno-towers
Bomb Tower shooting animation