This Post-processing material's goal was to turn 3D models into manga-style 2D images, complete with harsh outlines and stippled shadows. Since this was happening in the context of a game, it needed to flawlessly integrate with the pre-existing 3D assets, as well as with sprites and particle effects. This integration proved to be just as difficult as actually making the material, and a ton of research went into ensuring everything worked properly. Additionally, the Sobel kernel I use was made by another artist, so replacing my original edge detection with that proved to be another challenge.
Overall, the material came out great; It looks fantastic in-game, and the art director has been able to tune it as she saw fit.
Play Techno Towers Here: https://studio-gomp.itch.io/techno-towers