This week was another game jam, we worked around the theme "strike". Our game was somewhat story-based and took place in a cave; this opened up a bunch of art opportunities, and I spent a ton of time developing post-processing effects and materials to work with the cave. Our final product is pretty good, you can find it here: https://hexrin.itch.io/descentofgreed
You can also find my current project, a roguelike tower defense game here: https://hexrin.itch.io/techno-towers