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November 17th

These last two weeks I worked on adding roofs to my building tiles (so they are not just flat). This was a huge pain in the butt, as I had to replace a lot of parts, and the way the tiles connected was mind-meltingly confusing. I got it (mostly) to function which is quite exciting, and all of i is currently in use in Unreal Engine.
I also got the collision workflow for FBX files working for the first time. I added collision to my warehouse model in Blender (using cubes) and tested the UBX file naming which worked (eventually) on import.

I added roofs to the buildings. This shows the detail at the lower part of the roofs.

I added roofs to the buildings. This shows the detail at the lower part of the roofs.

This shows the detail of the upper part of the roof

This shows the detail of the upper part of the roof

Two roof corners meet at this strange junction

Two roof corners meet at this strange junction

The full tileset with the addition of roofs

The full tileset with the addition of roofs

I got collision for the warehouse to work in Unreal Engine. I used the workflow for FBX import for the first time, so this was a good proof of concept.

I got collision for the warehouse to work in Unreal Engine. I used the workflow for FBX import for the first time, so this was a good proof of concept.

This was a  random 3D sketch I made this week. I might detail it later, we'll see.

This was a random 3D sketch I made this week. I might detail it later, we'll see.