In the last several weeks, I have re-rigged, weight painted, and Animated the monster. I made the decision to re-start my monster animation process after running into multiple Unreal Engine issues with Rigify. The new animations are coming along well, and I have created a walk, Run, and transition animation so far. This week I am hoping to start getting my new animations into Unreal engine and setting up the framework for them to look good in game.