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January 27th

In the last several weeks, I have re-rigged, weight painted, and Animated the monster. I made the decision to re-start my monster animation process after running into multiple Unreal Engine issues with Rigify. The new animations are coming along well, and I have created a walk, Run, and transition animation so far. This week I am hoping to start getting my new animations into Unreal engine and setting up the framework for them to look good in game.

Rigging The Monster

Rigging The Monster

Weight Painting

Weight Painting

New Run Animation

New Run Animation

New Walk Animation

New Walk Animation

Working with the Graph Editor

Working with the Graph Editor