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September 8th, Teslapunk Pt. 2

This week I continued work on my Teslapunk Gun and did some serious thinking about the design of Bomber's Moon.
The rifle had some issues, particularly with the magazine. I initially planned to make a leather harness that would hold all the glass spheres, however, I struggled to get that looking remotely realistic, so I chose instead to make a (probably formed metal) holster that would hold each of them individually. there are still numerous issues to address with the design of the magazine though.
I have been conflicted about how to design bomber's moon in a way that synchronizes the storyline and mechanics we currently have sketched out. My early thoughts on the solution are: Have the entire game take place within the vet's mind as he fights his way through his brutal memories of his time in London. Each emotion/color will be a separate questline, which can only be completed using the movement mechanics unlocked through completing various objectives in that questline. It needs some work, but I think this could lead to a design that doesn't distance itself too far from the story

This wire bundle is made using beveled curves.

This wire bundle is made using beveled curves.

Current state of the gun.

Current state of the gun.

I'm beginning to work on new concepts for the magazine. I am fairly set on having a whole bunch of glass vials involved. Figuring out how to hold them proved to be a challenge though.

I'm beginning to work on new concepts for the magazine. I am fairly set on having a whole bunch of glass vials involved. Figuring out how to hold them proved to be a challenge though.